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Welding Simulator Roblox Game Passes — All 20

Complete list of 20 Welding Simulator Roblox game passes with Robux prices and official descriptions. Compare permanent cash multipliers, VIP, and helmet cosmetics.

10/19/2026 Stick & Tig update Welding Simulator Wiki Last updated: 10/19/2026 6 min read

FAQ

How many game passes does Welding Simulator have?
Twenty, according to the Roblox game-pass product-info records we pulled on 2026-10-19 for universe 10769685371.
Do 2x Cash and 3x Cash stack together?
Official descriptions do not say. 3x Cash is marketed as an upgrade from 2x Cash, but stacking rules are not documented. We have not verified behavior in-game.
Does VIP stack with 2x or 3x Cash?
VIP grants +20% on all income plus cosmetic perks. Whether that +20% combines with 2x or 3x Cash is officially unstated and unverified by us.
Which passes change income permanently?
2x Cash doubles all cash forever (welds, customers, projects, and shop income per second). 3x Cash triples weld pay and customer orders per its description. VIP adds +20% to all income. Rush Hour is a permanent pass perk that makes customers arrive twice as often and pay 50% more per order, per its store text.
Where are helmet passes listed?
Eleven R$ 49 helmet game passes plus Ice Helmet (not for sale) appear in the same API set. See our helmet inspect page at /items/all-helmets/ for sale status and description conflicts.
Are game passes the same as developer cash packs?
No. Game passes are one-time unlocks (mostly permanent). Developer products such as Cash Bag are consumables bought repeatedly; see /items/cash-packs-guide/.

How many game passes are there in Welding Simulator?

Twenty game passes, priced in Robux and read from Roblox game-pass product-info on 2026-10-19. Prices below are what those API records showed; confirm on the official Roblox purchase page before you buy (we note 2026-10-19 as our read date).

The main economic theme across passes is permanent cash scaling (especially 2x Cash and 3x Cash), plus shop convenience, welding stability, vehicles, and cosmetics.

Do 2x Cash and 3x Cash stack?

Officially unknown. The 2x Cash pass says all cash is doubled permanently, including shop income every second. 3x Cash says it is “the big upgrade from 2x Cash” and triples each weld and customer order. Neither description states whether owning both passes combines, replaces, or caps. We have not verified stacking in-game. Same gap applies to VIP (+20% all income) and Rush Hour (+50% per order, faster customers)—see our unverified list at the bottom.

Permanent cash and shop income

Pass Price Income effect (official wording) Other official details Added
2x Cash R$ 99 Doubles all cash permanently: weld pay, customer orders, project bonuses, and your shop’s income every second. — 2026-10-11
3x Cash R$ 149 Triple pay on each weld and each customer order. “The big upgrade from 2x Cash!” 2026-10-13
VIP R$ 149 +20% on all income. A golden helmet, an overhead VIP marker, and a gold [VIP] chat tag. 2026-10-11
Rush Hour R$ 49 Customers arrive twice as often; each order pays 50% more. — 2026-10-11
Auto Steel R$ 49 — A truck automatically stacks steel on your shelf and restocks when steel runs low. 2026-10-11

Welding quality and movement

Pass Price What the official description says Added
Steady Hands R$ 149 Your torch wobbles much less, so welds are straighter and cleaner; better grades mean more cash (per pass text). 2026-10-13
Motorbike R$ 99 Exclusive motorbike faster than the shop go-kart; hold Shift to wheelie. 2026-10-13

Cosmetics and helmets

Pass Price What the official description says Added
Rainbow Sparks R$ 25 Rainbow sparks visible to everyone in the shop; cosmetic only. 2026-10-13
Chrome Helmet R$ 49 Cosmetic shop helmet (wear around the shop, flip down when welding—general helmet behavior per pass family). 2026-10-11
Molten Lava Helmet R$ 49 Cosmetic lava-themed helmet. 2026-10-11
Hot Rod Flames Helmet R$ 49 Cosmetic flame-themed helmet. 2026-10-11
Galaxy Helmet R$ 49 Cosmetic galaxy-themed helmet. 2026-10-11
Solid Gold Helmet R$ 49 Cosmetic gold helmet; description calls it “The rarest helmet in the shop.” 2026-10-11
Viking Helmet R$ 49 Cosmetic viking-style helmet. 2026-10-12
Toxic Slime Helmet R$ 49 Cosmetic slime-themed helmet. 2026-10-12
Shark Helmet R$ 49 Cosmetic shark-themed helmet. 2026-10-12
Jack-o’-Lantern Helmet R$ 49 Cosmetic pumpkin helmet. 2026-10-12
Dragon Helmet R$ 49 Cosmetic dragon helmet; description also calls it “The rarest helmet in the shop.” 2026-10-12
Neon Cyber Helmet R$ 49 Cosmetic glowing cyber helmet. 2026-10-12
Ice Helmet Not for sale Frozen ice-blue helmet from Ice Panda Studios (listed pass, purchase disabled). 2026-10-11

Helmet wear behavior (“around the shop, flip down when you weld”) comes from official pass copy (Roblox product-info, 2026-10-19). Functional differences between helmet models are not documented—see /items/all-helmets/.

What should you buy first? Our reading:

This is our interpretation, not official guidance:

  • If you care only about long-term cash, the descriptions point to 2x Cash (broad permanent double on welds, orders, projects, and passive shop income) before cosmetic helmets.
  • 3x Cash text emphasizes welds and customer orders, not shop per-second income explicitly—if passive factory income matters to you, read both descriptions side by side on Roblox before choosing.
  • VIP bundles +20% income with social/cosmetic perks; value depends on whether you want the golden helmet and chat tags, not on raw math we cannot verify.
  • Rush Hour and Auto Steel target session pacing (customers and steel logistics), not account-wide multipliers. How steel and hired welders fit together is in the shop and factory guide.
  • Steady Hands ties to grade quality. Inference, not an official statement: Roblox badge counts on 2026-10-19 show 221,671 Master Welder awards (a perfect A) against 400,983 Welcome awards, so many players may already reach an A without the pass. We have not re-tested grades ourselves.

One-time Cash Bag / Crate / Vault developer products are a separate purchase type—compare in /items/cash-packs-guide/. Codes, if they ever exist, would be tracked on /codes/welding-simulator-codes/.

Game passes vs developer cash packs

Game passes Developer products (cash packs)
Purchase limit One pass per account (typical Roblox behavior) Repeatable consumables
Examples here 2x Cash, VIP, helmets Cash Bag, Cash Crate, Cash Vault, Steel Drop, Server Boost
Income effect Mostly permanent unlocks Instant cash based on shop income minutes or flat steel

Full consumable breakdown: /items/cash-packs-guide/.

Sources and what we could not verify

Sources used (2026-10-19):

  • apis.roblox.com/game-passes/v1/game-passes/<id>/product-info for all 20 passes (names, Robux prices, descriptions, creation timestamps, on-sale flags).
  • Supporting game context from games.roblox.com/v1/games?universeIds=10769685371.

Still unverified:

  • Whether 2x Cash, 3x Cash, VIP +20%, and Rush Hour +50% stack or override each other.
  • Exact in-game income numbers per weld, order, or second (needed for ROI math).
  • Whether helmet choice affects stats beyond cosmetics.
  • Ice Helmet obtain method while off sale.

Site background: /about/. General FAQ: /faq/.

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